From that little disclaimer, I have to say I enjoyed the combat but can see how many will find it lacklustre. Other than the background information leading up to its launch and knowing full well you fly a giant bird, I didn’t know enough, so I wasn’t prepared to be disappointed. With The Falconeer, I didn’t have any expectations. Other than the background information leading up to its launch and knowing full well you fly a giant bird, I didn’t know enough Equally, if a game is touted as arcade-like controls, then I expect that. The last in-depth flight sim I played was probably on the Amiga, so it’s not my genre. I don’t mind flight-based games, but I don’t seek them out. How to split your audience #22: the combat. Flight mostly feels very fluid, and once you get accustomed to the marking and locking system, it’s a vast improvement than looking around aimlessly for assailants. Personal preferences aside, flight is vital in a game where you ride a gigantic war machine, that is, an oversized bird. Not that they were unfinished, but they lacked personality, and the only real differences were whether they had a beard and what length it was. So here’s that division: The Falconeer has some truly spectacular landscape visuals, notably the sea which is an important character as much as any other, but I really didn’t care for the characters. But deep down, there’s probably more going on under the surface than on top of it. Come on…Īs for Waterworld, it’s that marvel of looking out at the horizon. For the first comparison, it’s the alliances and house names and ‘anyone rough around the edges must be represented by a Northern accent’. With the various factions and struggle for geographic dominance, The Falconeer is a blend of Game of Thrones and Waterworld. I hope when you play The Falconeer you’ll feel the person who made it has put something of themselves in there, and I hope you find that makes it more meaningful in some way.Ay Carumba – A Justin Wack and the Big Time Hack Reviewīut after the brief fanfare of introductions to the lore of The Great Ursee, and the others involved in the game, it appears that aside from the story elements, there’s not much to distinguish this from any other aerial combat game. To be able to create The Falconeer without compromise was my goal. It’s a game about the freedom found in the skies above a dark ocean that always threatens to pull you down. For most of the last five years I’ve worked alone on the game, but I’ve benefited greatly from the creativity and support of the team at Wired Productions and our incredible composer Benedict Nichols whose score brings the world of The Great Ursee to life with an exotic orchestra of instruments and voices, from Scottish bagpipes to Mongolian throat singing.įor me The Falconeer is about the desire to escape and to rise above darkness. The Falconeer is a very personal game for me, inspired by the classic flight games of the 90s and 00s like Red Baron, Aces Over The Pacific, TIE Fighter and OG Xbox classic Crimson Skies. You’ll find a lot of variety out in The Great Ursee A Royal Strongfeather is super-agile and super-fast, while the Imperial Cavalier is a super-strong flying tank. Marked by small flame icons on the map, each trial unlocks a different warbird. People you’ll meet in the open world will sell warbirds, but to qualify you’ll need to beat a trial. And once you are close engage your lock by tapping X on the controller which will also activate aim assist, making it possible to hit those targets at breakneck speeds. Instead of engaging at a distance, close the gap. Your warbird is more agile than a fighter jet, but your weapons are imprecise at range. The Falconeer is all about getting up close and personal with your enemies. It’s also a great way to unleash the power of your new Xbox Series X|S, running at up to 120fps in Performance Mode on both consoles.Īs a creator I like creating gameplay more than I like creating tutorials! But before you take flight over the oceans of The Great Ursee, I’d like to offer a few pointers and help you find your wings. The Falconeer is a game about exploration, agile combat, high adventure and deep mysteries you’ll uncover as you play through the campaign. After five years in development, I’m proud to launch the game today for Xbox and PC. Hi, I’m Tomas Sala, creator of The Falconeer – an open-world aerial combat game where you pilot a giant warbird in the skies above a vast open world covered by an endless ocean.
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